Thursday, July 23, 2009

shot 4 burning dog and flamethrower

Here's the first test with a high res fluid container. I'm going to mess with the opacity ramp to see if i can get better licks of flame. Also I was wondering if I could add another container just for the smoke at the top or should I do that with the ramps?

For the flamethrower, right now its is very short, I am going to try and make the flames shoot further by increasing the velocity on my particle emitter. Right now the flame thrower is a particle emitter that emits particle that emit fluid using a script that finds the voxel index using the particle world position, and changes the density, temp, and velocity of that voxel depending on the particle attributes. How is the speed of the flame coming out of the flamethrower. How is the shape of it?

1 comment:

  1. Hey Jon,
    I really like the new puppy flames. My main comment is that it feels a little slow motion, You might try increasing the bouyancy a bit and if you want more licks of flame you can increase the velocity swirl. But it looks good. As for the smoke and colors, I'd see if you can get that through your ramps, you can also animate the bias on the color/incand ramps to be more like fire at the beginning and cool to smoke at the end by keyframing the bias. I think the flame thrower looks cool, just get it to hit the doggie and it'll be good but I really like the shapes and lighting.

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