Hey Michelle. Yes I was testing renderman subsurface scattering with a base color of pink, scattering entry tint as pink, scattering exit tint as unsaturated red-orange(peach), and scattering albedo as a darker unsaturated red-orange. Which color should be blood red? The Exit Tint or Scattering Albedo? Thanks Again.
The exit tint should be a saturated red-orange. Our subsurface works differently, but in Renderman Studio, scattering Albedo appears to work more like a mask to alter the ratio of scattering to incident illumination. You could paint a map for this... (say, you want more scattering at the fingertips...) but for initial testing I'd leave it at .5 .5 .5.
Your renders have a strong violet tint... are you using colored shadows? I'd suggest developing your look in a neutral colored lighting environment for now; any strongly colored light or shadow is going to lead you astray during testing.
Hi guys. What color are you using as your subsurface color? Usually subsurface color for skin is blood red.
ReplyDelete-Michelle
Hey Michelle. Yes I was testing renderman subsurface scattering with a base color of pink, scattering entry tint as pink, scattering exit tint as unsaturated red-orange(peach), and scattering albedo as a darker unsaturated red-orange. Which color should be blood red? The Exit Tint or Scattering Albedo? Thanks Again.
ReplyDelete-Jon Camit
The exit tint should be a saturated red-orange. Our subsurface works differently, but in Renderman Studio, scattering Albedo appears to work more like a mask to alter the ratio of scattering to incident illumination. You could paint a map for this... (say, you want more scattering at the fingertips...) but for initial testing I'd leave it at .5 .5 .5.
ReplyDeleteYour renders have a strong violet tint... are you using colored shadows? I'd suggest developing your look in a neutral colored lighting environment for now; any strongly colored light or shadow is going to lead you astray during testing.